And it didn't result in some spectacular performance. Ditching Hayter for the final chapter in the Big Boss storyline was even weirder and more troubling than cutting Kojima's name from the box-art. It was over-the-top in the same way the games are over-the-top. Hayter has been Snake for years, and his gravelly take on the character-like an extreme Clint Eastwood-was terrific.
Sutherland the younger has lent his voice to all sorts of things, from commercials to his star role in 24. It's impossible for me to separate his voice from his face-something I don't have a problem with when it comes to professional voice actors like Nolan North, Troy Baker, or David Hayter. It's not that Kiefer Sutherland is bad at being Big Boss, it's just that he sounds like Kiefer Sutherland-one of the most recognizable voices in Hollywood. David Hayter is still a better Snake than Kiefer Sutherland. It does, however, make for fun YouTube videos.Ĥ. Still, I'm not sure it adds much to the experience. Could it be that I, myself, am simply overusing it? Quite possibly. But in an open world it loses some of its humor and starts to feel really gimmicky. It would be really cool if you could only use it in certain situations-to grab high value targets, maybe. Perhaps that's just my memory playing tricks on me. This isn't the first Metal Gear game to use the "Fulton surface-to-air-recovery system"-a balloon device that yanks people and items from the ground and shoots them back to Mother Base via air transport-but it feels more overused here than ever before. The "Fulton surface-to-air recovery system" is overused and gimmicky. Read More: Hideo Kojima and the Dangers of Hero Worshipģ. Pride cometh before the fall and all that. I was annoyed when Konami took Kojima's name off the box-art, but now I wish they'd come in and taken it out of the game, too. It's enormously annoying after a while and there's a vanity to it that really rubs me the wrong way. HEY DID YOU KNOW THIS IS A GAME BY HIDEO KOJIMA? Credits in-between each mission are silly.Ĭredits roll after each mission in The Phantom Pain. We are reminded over and over and over again that Hideo Kojima is the genius behind the game's creation. Let's call this a mixed bag, and one that deserves its own post further down the road.Ģ. I don't like scavenging for crafting materials, and I miss the linearity of previous titles. I really enjoy capturing bases in the Far Cry games and I enjoy it here, too, but it feels sort of weird to be in such a traditional open-world environment. You need something to distinguish Far Cry 5 from its predecessors.) There's a whole base management/recruitment system in play that's not in Far Cry (though it might as well be, Ubisoft. You have Mother Base and you develop new weapons and gear. The best place for the ambush is while he’s in the village.It's not the same type of crafting.
He starts his route by the coast and goes up towards the northern watchtower. You’ll find him patrolling the area with an escort (3 soldiers).
It will take you to Bwala ya Masa, Angola in search of the specialist. Extract The Legendary GunsmithShortly after you arrive in Angola (sometime after Mission 13: Pitch Dark), you’ll get a Side Op called 107 – Extract The Legendary Gunsmith. Repeat for the other two areas if necessary. Clean up any side ops available in the Bwala Village region, and this one should pop-up. NOTE: If you finished Mission 13, and the required side ops aren’t showing up, try doing other ones in their areas. Taking Quiet along for the ride is the best choice, since she’ll scout out the areas for you. In this guide, we’re going to show you where to find the Legendary Gunsmith. You’ll be able to exchange parts between guns, change the color and patters on them and add accessories like flashlights. Having him as a staff member unlocks weapon customization. The Legendary Gunsmith is a specialist soldier in Metal Gear Solid 5: The Phantom Pain.